Update: Open Source'd! https://code.google.com/p/nspire-gamekit/ Been busy working on a homebrew game development framework for NSpire calculators. On top of that, I'm building a Plane port. So far, it works and I'm quite happy with it 😀 Features (so far): Super easy to use - handles the game loop for you efficiently. Just set FPS and … Continue reading NSpire game development framework
Tag: Open Source
Collision detection on iOS
I started developing plane for iOS recently. It's a hacked up port of the original game I made when I was young. It was an excellent way to learn the iOS SDK and Objective-C. Anyway, down to business... The initial collision detection I implemented was a very crude one that simply checks if the bounding … Continue reading Collision detection on iOS
A proper movie player for TI NSpire calculator
Update5: Yeah, found the problems in libmpeg2. It was nothing wrong with the library (well, except some signedness issues), it was my linker which didn't correctly update the function pointers in the arrays. A quick workaround was to convert everything into switch statements. The signedness issue was to do with the state enumeration. STATE_INTERNAL_NORETURN was … Continue reading A proper movie player for TI NSpire calculator